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CHDK allows you to automate your camera by running "scripts", small and simple programs written by end-users and executed on the camera. Currently, CHDK allows you to use scripts written in Lua (filetype: *.lua) and uBASIC (filetype: *.bas). The file extension indicates how the script should be parsed. There are scripts for exposure bracketing, focus bracketing, intervalometer and many more.

Running a scriptEdit

Script

The Script Menu

Script

Running a Script - Exposure Bracketing

OverviewEdit

  • Download or write your own script and place it in the chdk/scripts/ folder of your SD-card with the proper extension (.lua for Lua scripts, .bas for UBASIC scripts).
  • Enter the script menu, load the script, adjust the parameters to your liking and leave the menu.
  • While still in <ALT> mode just press the shutter button and the script will start. A mini console will be displayed while you run the script.
  • Note: set the Review parameter in the NORMAL camera menu to "off", other options like "x sec" or "hold" will interfere with the execution of scripts.
  • You may interrupt a running script by just pressing the shutter button again. Or pause a running script by exiting <ALT> mode, if paused the script will resume right where it left off when re-entering <ALT> mode.

Running a Lua scriptEdit

  • The script should be saved with the filename extension .lua in the CHDK scripts folder chdk/scripts
  • Lua scripts support libraries, place these files in either chdk/scripts or chdk/lualib (see Lua syntax: Libraries).

Running a uBASIC scriptEdit

  • The script should be saved with the filename extension .bas in the CHDK scripts folder chdk/scripts

Differences between Lua and UBASICEdit

uBASIC was the first scripting language supported in CHDK and is a smaller language (both in memory size and extensiveness of features). Lua came later and can be found in CHDK builds > version 0.5 / changeset 512. In general Lua scripts will use more memory and run faster. Some scripts use particular implementation details of one or the other language and will need some re-factoring (re-writing the flow and content of the program) in order to accomplish the same goals

Useful LinksEdit

LuaEdit

  • Lua - An introduction to Lua on CHDK
  • Lua Reference - Describes additional and/or changed scripting commands for the Lua scripting language
  • Lua Syntax - Basic syntax for Lua scripts

ScriptsEdit

uBASICEdit

ScriptsEdit

Setting up a development environmentEdit

For help in setting up a Lua development environment, see Lua Development Environment. Scripts can be tested locally and then uploaded to the camera. You may wish to build CHDK without some components to increase the available memory on the camera.

For setting up a UBASIC development environment see UBASIC/TutorialScratchpad and UBDebug

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